Hi, I'm Enrique Marcelo.

I'm a software engineer and game developer.

Projects

Haul Away!

SpaceRunners

Hangry Guardians

Wonder Valley

Training Mode: Virus Edition

Haul Away!

Haul Away! is the final year project for my course at Singapore Polytechnic.
It won the Bronze Medal at the Crowbar Awards 2021 (D22 Digital/Mobile Games).
It is a chaotic couch cooperative delivery game for 2-4 players.

Set in the hectic high seas of Baboom Bay and hired by Shady Steve, gather your friends and coordinate as a crew to deliver goods before time runs out!
Take care to not lose your cargo to the dangers on the high seas!

SpaceRunners

A competitive multiplayer networking PC game school project developed during Year 3 of my Polytechnic studies, from October to December 2020.

A 3D platformer featuring asymmetric gameplay where one player plays as a space overlord and the others play as space runners. The overlords' goal is to destroy all the runners while the runners goal is to collect objectives on the map.

Hangry Guardians

A 2D mobile puzzle game app created for GameStart Asia.
Developed using the Unity Game Engine.
Developed by a team of 8 over the course of 15 weeks.

Wonder Valley

A singleplayer, tower defense PC game school project where you play as Alice, a boy lost in wonderland.

Build and move your allies to escort Alice through waves of ever-increasing enemies. Reach the Queen’s Castle to win!

Training Mode: Virus Edition

A singleplayer web browser clicker game created during my internship at Razer. Players try to click as many viruses before time runs out.
It is available now on Razers' website here.


Versaton

A multiplayer, team versus team card game client project for Singapore Polytechnic.

Players form teams of 3, taking on the role of an Artist, Programmer and Designer trying to score more points than the enemy team. each role supports another.

Decubed

A multiplayer, team versus team card game created for Singapore Polytechnic.

Players form teams of 3, taking on the role of an Artist, Programmer and Designer, each role designed to support another. The team that scores more points than the enemy team wins!