With the help of Alyse, Gamestarts' mascot, the player must travel to shrines across the lands to calm the hungry and angry guardians by delivering the correct offerings to them.
Hangry Guardians is a client project for GameStart Asia 2019.
It is a 2D mobile puzzle game app created in Unity and showcased at
Gamestart,
a gaming convention in Singapore.
It was developed by ET's 8, an eight person team, including
Kee Shen
and
Nicholas Teoh
.
Genre:
Action, PvP
Platform:
PC
Project Duration:
6 months (Apr - Sept 2019)
Team Size:
8
Role:
Designer, Gameplay Programmer
Contributions:
Level design, mechanics design and implementation.
Software Used:
Unity Game Engine
Languages used:
C#
As the level designer for this game, and with a daunting target of 25
levels,
I iterated through numerous levels quickly with a set of guidelines I
built up over time.
Guideline 1:
Maintain a steady difficulty curve, lowering the difficulty when new
mechanics are introduced.
Keep it generally low for the targeted causal audience, but keeping in
mind that the game
will be exhibited in a convention where attendees are likely gamers, add
some levels
with higher difficulty.
Guideline 2:
Level size has to be limited so players can easily tap the tiles
offerings are on. Design
within those constraints.
Guideline 3:
To keep levels from becoming too complex, use at most 2 primary
mechanics (God Powers) at a time.
Poster for GameStart Asia