Hangry Guardians

Summary

With the help of Alyse, Gamestarts' mascot, the player must travel to shrines across the lands to calm the hungry and angry guardians by delivering the correct offerings to them.


Hangry Guardians is a client project for GameStart Asia 2019. It is a 2D mobile puzzle game app created in Unity and showcased at Gamestart, a gaming convention in Singapore. It was developed by ET's 8, an eight person team, including Kee Shen and Nicholas Teoh .



If you'd like to play the game, it is available to play and for download on my itch.io page. I hope you enjoy the game!



Project Information

Genre: Action, PvP
Platform: PC
Project Duration: 6 months (Apr - Sept 2019)
Team Size: 8
Role: Designer, Gameplay Programmer
Contributions: Level design, mechanics design and implementation.
Software Used: Unity Game Engine
Languages used: C#


As the level designer for this game, and with a daunting target of 25 levels, I iterated through numerous levels quickly with a set of guidelines I built up over time.

Guideline 1:
Maintain a steady difficulty curve, lowering the difficulty when new mechanics are introduced. Keep it generally low for the targeted causal audience, but keeping in mind that the game will be exhibited in a convention where attendees are likely gamers, add some levels with higher difficulty.
Guideline 2:
Level size has to be limited so players can easily tap the tiles offerings are on. Design within those constraints.
Guideline 3:
To keep levels from becoming too complex, use at most 2 primary mechanics (God Powers) at a time.

Poster for GameStart Asia