SpaceRunners

Summary

SpaceRunners is a multiplayer networking PC game school project. It is playable with 2 to 6 players. It features asymmetric gameplay where one player plays as a space overlord and the others play as space runners. The overlords' goal is to destroy all the runners while the runners goal is to collect objectives on the map.
The overlord can use a massive laser burst from its' "eye" to temporarily disable platforms runners can stand on. With a fairly large size, infinite length, a short charge-up and cooldown time, the runners can survive by parkouring off surfaces and using their ability to enable a single disabled platform.

For this project I teamed up with Kee Shen who handled the networking and UI for this project.

The game is available to play and for download on my itch.io page. I hope you enjoy it!


Project Information

Genre: Action, PvP
Platform: PC
Project Duration: 2 months (Nov - Dec 2020)
Team Size: 2
Role: Designer, Gameplay Programmer
Contributions: Level design, mechanics design and implementation.
Software Used: Unity Game Engine
Languages used: C#



The challenge of designing asymmetric gameplay is an interesting one. By limiting ourselves to very simple mechanics, we overcame the balancing issues that arose from asymmetric, player versus player gameplay with varying player count.

As my partner wanted to do a competitive PvP game, I decided to use a simple parkour system for the "runners" he had already conceptualised, which I refined. I decided that since we wanted to have asymmetric gameplay, why not give the other player (now the space overlord) an overwhelmingly large advantage? A giant laser that can wipe out sections of the map for our sci-fi game seemed appropriate. Through playtesting we refined the size of the laser and adjusted cooldowns so it was fun for both the space overlord and the runners.